4/24/2007
888.com World Snooker Championship
Nice games, young brave players and offensive plays. The complete results can be accessed here.
Yesterday Shawn Murphy didn`t allow any sensation and won over seventeen year old Judd Trump.
This is going to be a period of enjoyment i can assure you on that. I`ll post from time to time something new, but i`ll try to watch as many as possible :)
I would advise the same to you :)
1/22/2007
The Rocket crush Ding Junhui in the Masters final at Wembley
Ronnie O'Sullivan produced a vintage display of snooker to crush Ding Junhui 10-3 in the Masters final at Wembley.
There were doubts over the troubled star's participation at the prestigious invitational event after he was widely criticised after walking out of his quarter-final against Stephen Hendry in last month's UK Championship in York.
But the 31-year-old silenced the critics with a resounding victory over the Chinese teenager in which he scored four century breaks.
The 19-year-old took a 2-0 lead with runs of 77 and 109.
But then the Essex star took control, winning four frames in a row thanks to breaks of 55, 99, 128 and 101.
Ding pulled one back by edging a tight seventh frame only for O'Sullivan to hold a 5-3 lead after a fascinating afternoon session following a 116 break.
And the two-time world champion was unstoppable in the evening with a 96 break followed by a 65 clearance to snatch frame ten.
The Rocket was well on his way to his third Masters title, following his victories in 1995 and 2005, when he hammered home a 143 break in frame 11 and following runs of 48 and 49 in frame 12, Ding left the arena with his opponent consoling the visibly upset provisional world number five.
But things got no better for the youngster as O'Sullivan wrapped up victory in quick time before receiving the trophy from Steve Davis.
Ding, who appeared upset by remarks from a member of the audience, said: "I thought he had won the ninth frame of 17 and the match was over.
"It is very different to events like the China Open because the fans go in groups and I felt very alone here. I was a bit annoyed with the man's comments because I couldn't concentrate."
O'Sullivan said: "Ding is one of the rarest talents that I have seen and there is no doubt in my mind that he will become a multiple winner."
1/15/2007
147 at 19 , Ding Junhui
Ding Junhui became the youngest player to score a maximum 147 break live on television on Sunday, beating the previous record set by Ronnie O'Sullivan by almost three years.
The Chinese player, aged 19 years and nine months, set the record as he swept aside fellow wildcard entry Anthony Hamilton 6-3 on the first day of the Masters Tournament.
There have been 27 other televised maximum breaks in the history of the sport, the first going back to 1982 when Briton Steve Davis achieved the feat.
"I didn't realise I was the youngest and I am very happy to go into the record books for the youngest scorer of a 147 break - I am feeling really special," Ding said.
"I felt the nerves on the last red to the middle pocket and the final black."
O'Sullivan scored his televised 147 at the world championships in 1997 when he was 22.
Source: Eurosport
12/27/2006
Rules of Snooker
Type of Game: International or "English" snooker is the most widely played form of snooker around the world. It is generally played on 6'x12' English billiard tables, with cushions that are more narrow than on pocket billiard tables and which curve smoothly into the pocket openings. 5 x 10 and snooker tables of even smaller playing dimensions may be used for the game. On a 6 x 12 snooker (English billiard) table the playing area within the cushion faces shall measure 11' 8.5" x 5' 10" with a tolerance on both dimensions of +/-0.5". The height of the table is measured from the floor to the top of the cushion rail, and the height shall measure 34" with an allowable variance of +/-0.5".
Players: 2
Balls Used: Set of Snooker balls: fifteen object balls that are not numbered and are solid red (called reds), six object balls of other colors that are not numbered (called colors) and a cue ball (called the white ball). Point values for object balls: red-1, yellow-2, green-3, brown-4, blue-5, pink-6, black-7. In International Snooker the balls used are 2-1/16" diameter.
The Rack: Play begins with the balls placed as in the diagram above. The pink is spotted on the Pyramid Spot. The apex ball of the triangle of reds is racked as close as possible to the pink without touching it.
Baulk-line and Baulk: A straight line drawn 29" from the face of the bottom cushion and parallel to it is called the Baulk-line and the intervening space termed the Baulk.
The Half Circle: The Half Circle is a semi-circle described in Baulk with its center at the middle of the Baulk-line and with a radius of 11.5". When the striker has cue ball in hand within the Half Circle he may place the base of the cue ball anywhere on the line or within the Half Circle, and may use his hand or any part of his cue (including the tip) to position the cue ball--as long as it is judged he is not attempting to play a stroke.
Object of the Game: To score a greater number of points than opponent.
Scoring: Points are scored in two ways: players are awarded points for fouls by the opponent (see Penalties For Fouls below), and by legally potting reds or colors. Each legally potted red ball has a point value of one; each legally potted color ball has a point value as indicated (Balls Used above). A frame ends when all balls have been potted, following the Rules of Play; if, however, only the black (7) ball is left on the table, the frame ends with the first score or foul. If the players' scores are equal after that scoring, the black is spotted on its original position and the layers lag or draw lots for the choice of playing at, or assigning opponent to play at, the black ball with the cue ball in hand within the Half Circle, first score or foul then ends the frame.
Opening Break: Players lag or draw lots for choice of break in the opening frame. In a match format the players alternate the break in subsequent frames. Starting player has cue ball in hand within the Half Circle. He must cause the cue ball to contact a red ball. It is not necessary to send a ball to a rail or into a pocket. Failure to meet this requirement is a foul (see Penalties For Fouls) A foul is scored and--with all fouls--the incoming player has a choice of (1) accepting the table and becoming the striker, or (2) requiring the offender to break again.
12/17/2006
Learn to control the cue ball
The most important ball on the snooker table is the white.
It is the only one you strike with the cue and your ability to control it is vital.
And it's not just about making the pot. You have to plan ahead and manoeuvre the cue ball accurately.
This is the most common form of spin used by players. It's achieved by striking the lower half of the cue ball.
You can stop the cue ball dead by hitting just below centre, but if it's more backspin you're after, strike the ball lower.
Be careful not to strike too low or the cue-ball will jump and, if you really overdo it, you may even end up ripping the cloth!
As for direction, screw back in a straight line by hitting the bottom centre of the ball.
Strike the lower sides of the cue ball to send the ball left or right after impact.
Probably the hardest technique to employ successfully - even experienced professionals have difficulty judging it - is side spin.
Side spin is used for a number of reasons, but its main job is to change the angle the cue-ball bounces off the cushion after hitting the object ball.
This is achieved by striking left or right of the centre of the cue-ball.
For example, with left side spin, the cue-ball will rebound off the cushion further to the left after hitting the object ball. And vice-versa.
Once perfected, this skill can also be used to swerve the cue-ball - sometimes required to get out of being snookered.
Striking the upper part of the cue ball causes it to travel further after impact with the object ball.
It is helpful to raise your bridge hand when playing this shot.
This will steady your aim and enables greater accuracy when striking above the centre of the white ball.
Players use this shot frequently, particularly when attempting to open a pack of reds.
Also concentrate on the follow-through of your cue after striking the ball.
It is this follow-through, combined with the power and distance between the cue ball and the object ball, that determines the amount of spin.
